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What makes a walk cycle feel rushed even when the frame rate is correct?
Asked on Nov 04, 2025
Answer
A walk cycle can feel rushed if the timing and spacing of the keyframes do not accurately convey the character's weight and natural rhythm. Even with a correct frame rate, factors such as insufficient anticipation, abrupt transitions, or lack of follow-through can disrupt the flow, making the motion appear hurried and unnatural.
Example Concept: A walk cycle's pacing is crucial for conveying the character's weight and personality. Proper timing involves evenly spaced keyframes with slight variations to mimic natural movement. Overlapping actions, like the sway of arms or the bobbing of the head, add fluidity and prevent the motion from feeling mechanical or rushed.
Additional Comment:
- Ensure that each step has a clear contact, passing, and up position to maintain rhythm.
- Use easing to smooth transitions between keyframes, preventing abrupt changes.
- Incorporate secondary motion, such as arm swings and head bobs, to enhance realism.
- Review the cycle's timing chart to check for consistent spacing and adjust as needed.
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